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There are many different kinds of design systems. You can create and employ any one or a combination of these at your organization.
Because of that, design system teams can resemble a smörgåsbord of activities and responsibilities. Here are some roles I’ve seen design system teams take on:
Definer of organizational best practices
Collector of common components and patterns
Distributor/pipeline manager of common assets, like tokens and icons
Creator of new standards
Enforcer of current standards and best practices
Skunkworks/experimentation team of product design org
Central service that fulfills design and engineering requests for rest of org
Standards body that encourages/discourages emerging UI trends
Your design system team can be one, all, or none of these.
Pick the ones you need right now and don’t worry about the ones you don’t.