How to Run a Design System Workshop That Doesn’t Suck

How to Run a Design System Workshop That Doesn’t Suck

How to Run a Design System Workshop That Doesn’t Suck

Workshops are for working.

Workshops are for working.

September 29, 2025

September 29, 2025

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A great design system workshop isn’t about slides. It’s about shared understanding.

The mistake most teams make

They treat workshops like mini conferences:

Decks. Demos. Maybe a Q&A at the end.

But the best workshops are working sessions. Where people learn by doing, not just watching.

My workshop recipe

  1. Start with goals. What pain are people feeling? What decisions need to be made?

  2. Build something together. Review and rebuild a real component with input from both design and dev.

  3. Surface disagreement. Find where people don’t align. Name it.

  4. End with actions. What’s decided? What needs a follow-up? Who owns what?

Bonus: Capture the friction

Workshops are gold mines for uncovering real blockers:

  • “Why can’t I override this prop?”

  • “We always fork the tooltip because of X.”

Document those. They shape your backlog better than any survey.

Workshops don’t have to be perfect. But they do have to feel productive.

Less presenting. More collaborating. And bring cake for celebrating.

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© 2023–2024 Design System University. All rights reserved.

Design System University is content & curriculum to help you design at scale.

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© 2023–2024 Design System University. All rights reserved.